Difference between revisions of "Weapons"

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==ItemIDs==
 +
The item IDs can be useful for mapmakers or server admins:
 +
WWII Weapon IDS
 +
 +
Guns
 +
        ppsh
 +
        mp40
 +
        g43
 +
        m1garand
 +
        svt40
 +
        luger
 +
        tokarev
 +
        webley
 +
        bren
 +
        bar
 +
        sten
 +
        stg44
 +
        mosin
 +
        springfield
 +
        thompson
 +
        mg42
 +
        leeenfield
 +
 +
Grenades
 +
        grenade_us
 +
        grenade_ger
 +
        smoke_us
 +
        smoke_ger
 +
        grenade_svt
 +
        smoke_svt
 +
 +
Launchers
 +
        rl_piat
 +
        rl_m1a1
 +
        rl_panzer
 +
 +
----------
 +
 +
Modern Weapon IDs
 +
 +
 +
Guns
 +
    cet9
 +
    m9
 +
    1911
 +
    sock
 +
    57
 +
    de
 +
    revolver
 +
    sawedoff
 +
    shotgun
 +
    autoshotgun
 +
    drumshotgun
 +
    lmga
 +
    uzi
 +
    mp5
 +
    smg
 +
    vanas
 +
    p90
 +
    kar98
 +
    ak47
 +
    ak12
 +
    ak
 +
    ar
 +
    aug
 +
    autosniper
 +
    awp
 +
    antitank
 +
 +
Grenades
 +
    grenade
 +
    grenade_ru
 +
    flash
 +
    smoke
 +
    smoke_ru
 +
 +
Attachments
 +
    reddot
 +
    holo
 +
    acog
 +
    scope
 +
    supp_pistol
 +
    supp_rifle
 +
    grip_angled
 +
    grip_vertical
 +
    armour
 +
    kevlarhelmet
 +
 +
Misc
 +
    defuse
 +
    knife
 +
    painkillers
 +
    taser
 +
    syringe (Revived downed players, now works in all modes)
 +
 +
Ammo IDs
 +
    ammo_rifle
 +
    ammo_sniper
 +
    ammo_pistol
 +
    ammo_smg
 +
    ammo_shotgun
 +
    ammo_special
 +
 +
Loot Crate IDs
 +
    Attachments - Reddot, Rifle Suppressor, Vertical Grip, Holo
 +
    Heavy1      - LMGA, AutoSniper, DrumShotgun, AutoShotgun
 +
    Heavy2      - LMGA, Reddot, AWP, DrumShotgun
 +
    MedicRifle  - AK47, AR, Painkillers, Syringe
 +
    MedicSMG    - MP5, Uzi, Painkillers, Syringe
 +
    Pistol      - Sock, 57, DE, Revolver
 +
    Rifle1      - 2x AK47, 2x AR
 +
    Rifle2      - AK12, Aug, Reddot, Rifle Suppressor
 +
    Rifle3      - AUG, Vanas, AK47, AR
 +
    SMG1        - Uzi, Vanas, 2x SMG
 +
    SMG2        - P90, Bizon, MP5, AK12
 +
    SMG3        - Uzi, Kar98, Shotgun, SMG

Latest revision as of 15:04, 29 July 2020



  • This game is still in beta and each weapon deals different damage to different body parts, so the developer Davevillz hasn’t released the specific numbers as of March 1st 2018. Damage Values shown reflect base damage.
  • Most damage, money reward, and armour penetration stats came from the balancing table, which can be found in your game directory at steam/steamapps/common/PavlovVR/Pavlov/content.

Pistols

Pistols are secondary weapons used in close quarters combat scenarios.

  • ----Pros----
  • +Usable in one hand, making it possible to dual wield
  • +Makes good money on kills compared to other weapons
  • +Generally is cheaper to buy than most weapons
  • +Fits in your waist slots for easy access
  • +Good if you cannot reload your primary weapon.
  • ----Cons----
  • -Generally handle more poorly than other weapons
  • -Have smaller magazines
  • -Smgs fire faster, Shotguns and Snipers hit harder, Rifles are more accurate.
  • -Smaller magazines mean more time spent reloading.
Weapon Icon Cost Money Per Kill Ammo Damage Accuracy Controls Notes
Bullets Per Magazine Carried Base Falloff Armour Pen. Accuracy Accuracy 2 Handed Fire Modes Mag Releases Slide Releases
M1911A1 M1911.png 200 800 8+1 25 10%  ?  ? Semi-auto Trigger-hand Trigger-hand, powerstroke +Armor Piercing|-High Recoil|-Low Magazine Count|-Bullets slow w/ heavy drop|+Best payout of Category
Glock 18C Glock.png 500 600 21+1 20 10%  ?  ? Semi-auto, 3-round burst Trigger-hand Trigger-hand, powerstroke +Good Recoil|+High Magazine Count|-Low damage vs armor
Five-Seven Fiveseven.png 500 300 21+1 20 100%  ?  ? Semi-auto Trigger-hand Trigger-hand, powerstroke +High Magazine Count|+Armor Piercing|-Lowest Kill Payout
Beretta M9 Beretta.png 500 600 16+1 20 10%  ?  ? Semi-auto Trigger-hand Trigger-hand, powerstroke +Good Accuracy|=Middling Accuracy and Magazine Cap|-Low Damage vs Armor
TEC-9 Tec9.png 650 300 24+1 20 10%  ?  ? Semi-auto Off-hand N/A - Bolt doesn't lock back +Biggest Magazine of Category|-Low Damage vs Armor
Deagle Desert Eagle.png 800 600 7+1 40 100%  ?  ? Semi-auto Trigger-hand Trigger-hand, powerstroke +Great Accuracy|+Fast Bullets With Low Drop|+Armor Piercing|+Can use ACOG|-Bad Recoil|-Low Capacity
Revolver R8.png 800 600 5 50 100%  ?  ? Semi-auto Trigger-hand N/A +Fast Bullets With Low Drop|+Armor Piercing|-Slow Reload|-Low Capacity|-No Attachments

Heavy

Weapon Icon Cost Money Per Kill Ammo Damage Accuracy Controls Notes
Bullets Per Magazine Carried Base Projectiles Per Shot Falloff Armour Pen. Accuracy Accuracy 2 Handed Fire Modes Mag Releases Bolt Releases
Sawed Off 1000 600 2 20 10  ? 10%  ?  ? Semi-auto Trigger-hand N/A Break action
M590 M590.jpg 1,500 600 6+1 15 10  ? 10%  ?  ? Pump action N/A N/A - Bolt doesn't lock back
SPAS-12 SPAS-12.png 1,800 100 8+1 15 6  ? 10%  ?  ? Semi-auto N/A N/A - Bolt doesn't lock back Interactive charging handle on the right side. Deployable buttstock.
M249 M249.png 3,000 100 100 20 1  ? 100%  ?  ? Full-auto Off-hand N/A - Bolt doesn't lock back LMG. Belt fed via a box system. Will overheat when fired for too long(Aprox. 6 sec. continuous fire), making it unable to fire until cooled down.
Saiga 12 4,200 100 20+1 15 6  ? 10%  ?  ? Full-auto, semi-auto Off-hand N/A - Bolt doesn't lock back Drum-fed Russian combat shotgun.
Barrett M99 4,800  ? 1  ? 1  ? 100%  ?  ? Bolt-action N/A - Single shot only N/A - Bolt doesn't lock back Anti-materiel rifle. Always one-shot kills

Add info for Barrett

SMGs

Weapon Icon Cost Money Per Kill Ammo Damage Accuracy Controls Notes
Bullets Per Magazine Carried Base Falloff Armour Pen. Accuracy Accuracy 2 Handed Fire Modes Mag Releases Bolt Releases
Mini-UZI 950 600 30+1 20  ? 10%  ?  ? Full-auto Trigger-hand (invisible), off-hand Trigger-hand (invisible), powerstroke Can be placed in Pistol (side) holsters. Dual-Wielding very possible, but with considerable recoil.
MP5-N MP5n.png 1,600 400 30+1 20  ? 10%  ?  ? Semi-auto, full-auto, three-round burst Trigger-hand (invisible), off-hand Trigger-hand (invisible), HK slap Low recoil on first 3-4 shots. Slide snap into place after final shot. Retractable buttstock.
PP-19 Bizon-2 1,400 600 45+1 20  ? 60%  ?  ? Semi-auto, full-auto Off-hand N/A - Bolt doesn't lock back Rifle-like ballistics.
UMP-45 UMP45.png 1,200 800 25+1 25  ? 10%  ?  ? Semi-auto, full-auto Trigger-hand (invisible), off-hand Trigger-hand (invisible), HK slap Slows target, penetrates helmet at short range.
P90 P90.png 2,000 300 50+1 20  ? 10%  ?  ? Semi-auto, full-auto Off-hand N/A - Bolt doesn't lock back Ambidextrous in every aspect.
FAMAS F1 2,000  ? 25+1  ?  ?  ?%  ?  ? Semi-auto, full-auto Trigger-hand (invisible), off-hand N/A - Bolt doesn't lock back French bullpup rifle.

Add info for FAMAS

Rifles

Weapon Icon Cost Money Per Kill Ammo Damage Accuracy Controls Notes
Bullets Per Magazine Carried Base Falloff Armour Pen. Accuracy Accuracy 2 Handed Fire Modes Mag Releases Bolt Releases
AK-47 AK47.png 2.500 300 30+1 25  ? 100%  ?  ? Semi-auto, full-auto Off-hand N/A - Bolt doesn't lock back Penetrates helmet at any range.
AK-12 AK-12.jpg 2.700 300 30+1 20  ? 100%  ?  ? Semi-auto, full-auto Off-hand N/A - Bolt doesn't lock back Very managable recoil.
M4A1 M4.png 2.700 300 30+1 20  ? 100%  ?  ? Semi-auto, full-auto Trigger-hand only Trigger-hand, off-hand (bolt release paddle on left side), powerstroke Very accurate burst.
AUG A2 2.300 300 35+1 20  ? 100%  ?  ? Semi-auto, full-auto, three-round burst Trigger-hand (invisible), off-hand Trigger-hand (invisible), HK slap An Austrian three-round burst bullpup rifle with a 4x scope.
G3/SG1 G3.jpg 3500 100 15+1 35  ? 100%  ?  ? Semi-auto Trigger-hand (invisible), off-hand Trigger-hand (invisible), HK slap Semi-Automatic battle rifle with scope
Kar98k 1,600 800 5 50  ? 100%  ?  ? Bolt-action N/A - Has an internal mag N/A - Bolt doesn't lock back A WWII bolt-action rifle loaded with stripper-clips. Penetrates helmets at any range.
AWP AWP.png 5,000 0 4+1 100  ? 100%  ?  ? Bolt-action Trigger-hand (invisible) N/A - Bolt doesn't lock back 10x scope.

Gear

Gear Price Notes
Kevlar Vest $650 Absorbs 25% damage, buy this if you still have a helmet from previous round
Kevlar Vest and Helmet $1000 Absorbs 25% damage, buy this if you lost your helmet
Defuse kit $800 Use the pliers to snip the wires on top of the bomb for a faster defuse.
Knife $200 (Currently not in Buy Menu) Additional knives for CQC knife-throwing play-styles. No longer able to be bought.

Nades

Nade Price Effect Armour Pen.
Flashbang $200 Causes anyone that is looking at it to hear ringing and be temporarily blinded (gray screen). Variants exist for both teams. 0%
Smoke $300 Emits a cloud of smoke. The cloud grows from being small when initially going off to large when stopping. 0%
Explosive $600 Causes damage to anyone within its radius. Variants exist for both teams. 90%

ItemIDs

The item IDs can be useful for mapmakers or server admins: WWII Weapon IDS

Guns

       ppsh
       mp40
       g43
       m1garand
       svt40
       luger
       tokarev
       webley
       bren
       bar
       sten
       stg44
       mosin
       springfield
       thompson
       mg42
       leeenfield

Grenades

       grenade_us
       grenade_ger
       smoke_us
       smoke_ger
       grenade_svt
       smoke_svt

Launchers

       rl_piat
       rl_m1a1
       rl_panzer 

Modern Weapon IDs


Guns

   cet9
   m9
   1911
   sock
   57
   de
   revolver
   sawedoff
   shotgun
   autoshotgun
   drumshotgun
   lmga
   uzi
   mp5
   smg
   vanas
   p90
   kar98
   ak47
   ak12
   ak
   ar
   aug
   autosniper
   awp
   antitank

Grenades

   grenade
   grenade_ru
   flash
   smoke
   smoke_ru

Attachments

   reddot
   holo
   acog
   scope
   supp_pistol
   supp_rifle
   grip_angled
   grip_vertical
   armour
   kevlarhelmet

Misc

   defuse 
   knife
   painkillers
   taser
   syringe (Revived downed players, now works in all modes)

Ammo IDs

   ammo_rifle
   ammo_sniper
   ammo_pistol
   ammo_smg
   ammo_shotgun
   ammo_special

Loot Crate IDs

   Attachments - Reddot, Rifle Suppressor, Vertical Grip, Holo
   Heavy1      - LMGA, AutoSniper, DrumShotgun, AutoShotgun
   Heavy2      - LMGA, Reddot, AWP, DrumShotgun
   MedicRifle  - AK47, AR, Painkillers, Syringe
   MedicSMG    - MP5, Uzi, Painkillers, Syringe
   Pistol      - Sock, 57, DE, Revolver
   Rifle1      - 2x AK47, 2x AR
   Rifle2      - AK12, Aug, Reddot, Rifle Suppressor
   Rifle3      - AUG, Vanas, AK47, AR
   SMG1        - Uzi, Vanas, 2x SMG
   SMG2        - P90, Bizon, MP5, AK12
   SMG3        - Uzi, Kar98, Shotgun, SMG