Difference between revisions of "Weapons"

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m (Properly ended the wikitable section for "Gear." Previously Gear was empty and the table showed up under the "Nades" section.)
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*This game is still in beta and each weapon deals different damage to different body parts, so the developer Davevillz hasn’t released the specific numbers as of March 1st 2018.
 
*This game is still in beta and each weapon deals different damage to different body parts, so the developer Davevillz hasn’t released the specific numbers as of March 1st 2018.
 +
*All armour penetration stats were deduced by Fagsterstaff.
 
==Pistols==
 
==Pistols==
 
{{Template:Pistol Table}}
 
{{Template:Pistol Table}}

Revision as of 07:01, 3 May 2019



  • This game is still in beta and each weapon deals different damage to different body parts, so the developer Davevillz hasn’t released the specific numbers as of March 1st 2018.
  • All armour penetration stats were deduced by Fagsterstaff.

Pistols

Weapon Icon Cost Money Per Kill Ammo Damage Accuracy Controls Notes
Rounds Per Mag Carried Base Falloff Armour Pen. Accuracy Accuracy 2 Handed Fire Modes Mag Releases Slide Releases
M1911A1 T GunThumb 1911.png 200 800 8+1 25 No damage reduction 10% Good mid combat No accuracy change semi-auto Trigger-hand Trigger-hand, powerstroke Fairly weak, 9 shots to player torso(Minus armor) to kill, requires mostly head shots
Glock 18C T GunThumb Glock.png 500 600 21+1 20 No damage reduction 10% Good mid combat Semi No change in accuracy. Burst big change Semi-auto, 3-round burst Trigger-hand Trigger-hand, powerstroke +Good Recoil|+High Magazine Count|-Low damage vs armor
Five-Seven T GunThumb 57.png 500 300 21+1 20 No damage reduction 100% Good mid combat No accuracy change Semi-auto Trigger-hand Trigger-hand, powerstroke +High Magazine Count|+Armor Piercing|-Lowest Kill Payout
Beretta M9 T GunThumb M9.png 500 600 16+1 20 No damage reduction 10% Good mid combat No accuracy change Semi-auto Trigger-hand Trigger-hand, powerstroke +Good Accuracy|=Middling Accuracy and Magazine Cap|-Low Damage vs Armor
TEC-9 T GunThumb Cet9.png 650 300 24+1 20 No damage reduction 10% A little tricky at some points No accuracy change Semi-auto Off-hand N/A - Bolt doesn't lock back +Biggest Magazine of Category|-Low Damage vs Armor
Deagle T GunThumb DE.png 800 600 7+1 40 No damage reduction 100% If you miss. A second delay Barely less recoil Semi-auto Trigger-hand Trigger-hand, powerstroke +Great Accuracy|+Fast Bullets With Low Drop|+Armor Piercing|+Can use ACOG|-Bad Recoil|-Low Capacity
Revolver T GunThumb Revolver.png 800 600 5 50 No damage reduction 100% If you miss. A second delay Barely less recoil Semi-auto Trigger-hand N/A +Fast Bullets With Low Drop|+Armor Piercing|-Slow Reload|-Low Capacity|

Heavy

Weapon Icon Cost Money Per Kill Ammo Damage Accuracy Controls Notes
Rounds/shells Per Mag Carried Base Projectiles Per Shot Falloff Armour Pen. Accuracy Accuracy 2 Handed Fire Modes Mag Releases Bolt Releases
Sawed Off T GunThumb Sawedoff.png 1000 600 2 20 10 No damage reduction 10% 4/10 (Ac, 35%) No sights must rely on center rail (if distance is required) better "accuracy" single handed. Semi-auto Trigger-hand N/A Break action
M590 T GunThumb PumpShotgun.png 1,500 600 6+1 15 10 No damage reduction 10% 9.2/10 (Ac, 94%) Default sights are simple, and basic low recoil when using 2 hands. Pump action N/A Yes, Grip/Fore-end, Locks back when munition is out
SPAS-12 T GunThumb CombatShotgun.png 1,800 100 8+1 15 6 No damage reduction 10% Normal: 9/10 (Ac, 95%) folded stock: 3/10 (Ac, 46%) Depth perception, Default sights are simple and basic. (great for single hand use while folded) As accurate that this shotguns allows: Def semi-auto N/A - Bolt doesn't lock back Interactive charging handle on the right side. Deployable buttstock.
M249 T GunThumb LMGA.png 3,000 100 100 20 1 No damage reduction 100% 8/10 (Ac, 95%) Very hard one handed, shakes left and right, aims up quickly tricky to get rear sight perfectly alined (If long ranged accuracy needed) Off-hand N/A - Bolt doesn't lock back LMG. Belt fed via a box system. Will overheat when fired for too long(Aprox. 6 sec. continuous fire), making it unable to fire until cooled down.
Saiga 12 T GunThumb DrumShot.png 4,200 100 20+1 15 6 No damage reduction 10% 8.8/10 (Ac, 75%) Very simple nothing excessive, similar to a hunting rifle good in auto, loses control after awhile.(2-3 secs) Full-auto, semi-auto Off-hand N/A - Bolt doesn't lock back Drum-fed Russian combat shotgun.
Barrett M99 T GunThumb AntiTank.png 4,800  ? 1  ? 1 No damage reduction 100% 6/10 (Ac, 45%)(no attachments) Normal as every other sniper Bolt-action N/A - Single shot only N/A - Bolt doesn't lock back Anti-materiel rifle. Always one-shot kills

SMGs

Weapon Icon Cost Money Per Kill Ammo Damage Accuracy Controls Notes
Rounds Per Mag Carried Base Falloff Armour Pen. Accuracy Accuracy 2 Handed Fire Modes Mag Releases Bolt Releases
Mini-UZI T GunThumb Uzi.png 950 600 30 20  ? 10%  ?  ? Full-auto Trigger-hand (invisible), off-hand Trigger-hand (invisible), powerstroke Can be placed in all holsters. Dual-Wielding very possible, but with considerable recoil.
MP5-N T GunThumb MP5 Orig.png 1,600 400 30+1 20  ? 10%  ?  ? Semi-auto, full-auto, three-round burst (no burst delay) Trigger-hand (invisible), off-hand Trigger-hand (invisible), HK slap Low recoil on first 3-4 shots. If slide is pulled back and chamber is empty, it will lock back and can be slapped back into place after a new magazine is loaded. Retractable buttstock.
PP-19 Bizon-2 T GunThumb Pepe.png 1,400 600 45+1 20  ? 60%  ?  ? Semi-auto, full-auto Off-hand N/A - Bolt doesn't lock back Rifle-like ballistics.
UMP-45 UMP45.png 1,200 800 25+1 25  ? 10%  ?  ? Semi-auto, full-auto Trigger-hand (invisible), off-hand Trigger-hand (invisible), HK slap Slows target, penetrates helmet at short range.
P90 T GunThumb P90.png 2,000 300 50+1 20  ? 10%  ?  ? Semi-auto, full-auto Off-hand N/A - Bolt doesn't lock back Ambidextrous in every aspect.
FAMAS F1 T GunThumb Vanas.png 2,300 0 25+1 20  ?  ?%  ?  ? Semi-auto, full-auto Trigger-hand (invisible), off-hand N/A - Bolt doesn't lock back Very high recoil. No money gained on kill.
KRISS Vector (How do I add images???) $1,750 $100 33+1 17  ?  ?%  ?  ? Semi-auto, full auto, _ round burst (no burst delay) Off-hand N/A - Bolt doesn't lock back TTT has a Detective version with less falloff and much less recoil. Not available in SND.

Rifles

Weapon Icon Cost Money Per Kill Ammo Damage Accuracy Controls Notes
Rounds Per Mag Base Falloff Armour Pen. Armour Damage Helmet Bleed Accuracy Accuracy 2 Handed Fire Modes Mag Releases Bolt Releases


AK-47 AK47.png 2.500 300 30+1 25 0 100% 60 100 Dependant on prediction shots mostly  ? Semi-auto, full-auto Off-hand N/A - Bolt doesn't lock back Penetrates helmet at any range. The gun Model actually violently rattles and shakes dramatically with parts losely attached.
AK-12 T GunThumb AK12.png 2.300 300 30+1 22 0 100% 45 75 It just sucks It just sucks Semi-auto, full-auto Off-hand N/A - Bolt doesn't lock back Very unmanagable recoil.
M4 T GunThumb AR.png 2.700 300 30+1 20 0 100% 45 75 98% (Ac, 98) just lovely overall Again, just as you expect with pretty decent sights Semi-auto, full-auto Trigger-hand only Trigger-hand, off-hand (bolt release paddle on left side), powerstroke Pretty accurate standard M4 rifle
AUG A3 T GunThumb RealAUG.png 2.300 300 35+1 20 0 100% 45 75  ?  ? Semi-auto, three-round burst Trigger-hand (invisible), off-hand Trigger-hand (invisible), HK slap An Austrian three-round burst bullpup rifle with a 4x scope.
G3/SG1 T GunThumb Auto.png 3500 100 15+1 35 0 100% 60 100  ?  ? Auto, Semi Trigger-hand (invisible), off-hand Trigger-hand (invisible), HK slap Semi-Automatic battle rifle with scope
Kar98k T GunThumb Kar98.png 1,600 800 5 50 0 100% 60 100  ?  ? Bolt-action N/A - Has an internal mag N/A - Bolt doesn't lock back A WWI bolt-action rifle loaded with stripper-clips. Penetrates helmets at any range.
AWM T GunThumb AWP.png 3,000 0 4+1 100 0 100%  ? 100  ?  ? Bolt-action Trigger-hand (invisible) N/A - Bolt doesn't lock back 8x scope.
SKS T6 SKS.png 2,500 300 10 100 0 100%  ? 45  ?  ? semi-auto Trigger-hand only Bolt locks back 4x Acog scope

Gear

Gear Price Notes
Kevlar Vest $650 Absorbs 25% damage, buy this if you still have a helmet from previous round
Kevlar Vest and Helmet $1000 Absorbs 25% damage, buy this if you lost your helmet
Defuse kit $800 Use the pliers to snip the wires on top of the bomb for a faster defuse.
Knife $200 Additional knives for CQC knife-throwing play-styles.

Nades

Nade Price Effect
Flashbang $300 Causes anyone that is looking at it to hear ringing and be temporarily blinded (gray screen).
Smoke $300 Emits a cloud of smoke. The cloud grows from being small when initially going off to large when stopping.
Explosive $700 Causes damage to anyone within its radius.