Weapons

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  • This game is still in beta and each weapon deals different damage to different body parts, so the developer Davevillz hasn’t released the specific numbers as of March 1st 2018. Damage Values shown reflect base damage.
  • Most damage, money reward, and armour penetration stats came from the balancing table, which can be found in your game directory at steam/steamapps/common/PavlovVR/Pavlov/content.

Pistols

Pistols are secondary weapons used in close quarters combat scenarios.

  • ----Pros----
  • +Usable in one hand, making it possible to dual wield
  • +Makes good money on kills compared to other weapons
  • +Generally is cheaper to buy than most weapons
  • +Fits in your waist slots for easy access
  • +Good if you cannot reload your primary weapon.
  • ----Cons----
  • -Generally handle more poorly than other weapons
  • -Have smaller magazines
  • -Smgs fire faster, Shotguns and Snipers hit harder, Rifles are more accurate.
  • -Smaller magazines mean more time spent reloading.
Weapon Icon Cost Money Per Kill Ammo Damage Accuracy Controls Notes
Rounds Per Mag Carried Base Falloff Armour Pen. Accuracy Accuracy 2 Handed Fire Modes Mag Releases Slide Releases
M1911A1 T GunThumb 1911.png 200 800 8+1 25 No damage reduction 10% Good mid combat No accuracy change semi-auto Trigger-hand Trigger-hand, powerstroke Fairly weak, 9 shots to player torso(Minus armor) to kill, requires mostly head shots
Glock 18C T GunThumb Glock.png 500 600 21+1 20 No damage reduction 10% Good mid combat Semi No change in accuracy. Burst big change Semi-auto, 3-round burst Trigger-hand Trigger-hand, powerstroke +Good Recoil|+High Magazine Count|-Low damage vs armor
Five-Seven T GunThumb 57.png 500 300 21+1 20 No damage reduction 100% Good mid combat No accuracy change Semi-auto Trigger-hand Trigger-hand, powerstroke +High Magazine Count|+Armor Piercing|-Lowest Kill Payout
Beretta M9 T GunThumb M9.png 500 600 16+1 20 No damage reduction 10% Good mid combat No accuracy change Semi-auto Trigger-hand Trigger-hand, powerstroke +Good Accuracy|=Middling Accuracy and Magazine Cap|-Low Damage vs Armor
TEC-9 T GunThumb Cet9.png 650 300 24+1 20 No damage reduction 10% A little tricky at some points No accuracy change Semi-auto Off-hand N/A - Bolt doesn't lock back +Biggest Magazine of Category|-Low Damage vs Armor
Deagle T GunThumb DE.png 800 600 7+1 40 No damage reduction 100% If you miss. A second delay Barely less recoil Semi-auto Trigger-hand Trigger-hand, powerstroke +Great Accuracy|+Fast Bullets With Low Drop|+Armor Piercing|+Can use ACOG|-Bad Recoil|-Low Capacity
Revolver T GunThumb Revolver.png 800 600 5 50 No damage reduction 100% If you miss. A second delay Barely less recoil Semi-auto Trigger-hand N/A +Fast Bullets With Low Drop|+Armor Piercing|-Slow Reload|-Low Capacity|

Heavy

Weapon Icon Cost Money Per Kill Ammo Damage Accuracy Controls Notes
Rounds/shells Per Mag Carried Base Projectiles Per Shot Falloff Armour Pen. Accuracy Accuracy 2 Handed Fire Modes Mag Releases Bolt Releases
Sawed Off T GunThumb Sawedoff.png 1000 600 2 20 10 No damage reduction 10% 4/10 (Ac, 35%) No sights must rely on center rail (if distance is required) better "accuracy" single handed. Semi-auto Trigger-hand N/A Break action
M590 T GunThumb PumpShotgun.png 1,500 600 6+1 15 10 No damage reduction 10% 9.2/10 (Ac, 94%) Default sights are simple, and basic low recoil when using 2 hands. Pump action N/A Yes, Grip/Fore-end, Locks back when munition is out
SPAS-12 T GunThumb CombatShotgun.png 1,800 100 8+1 15 6 No damage reduction 10% Normal: 9/10 (Ac, 95%) folded stock: 3/10 (Ac, 46%) Depth perception, Default sights are simple and basic. (great for single hand use while folded) As accurate that this shotguns allows: Def semi-auto N/A - Bolt doesn't lock back Interactive charging handle on the right side. Deployable buttstock.
M249 T GunThumb LMGA.png 3,000 100 100 20 1 No damage reduction 100% 8/10 (Ac, 95%) Very hard one handed, shakes left and right, aims up quickly tricky to get rear sight perfectly alined (If long ranged accuracy needed) Off-hand N/A - Bolt doesn't lock back LMG. Belt fed via a box system. Will overheat when fired for too long(Aprox. 6 sec. continuous fire), making it unable to fire until cooled down.
Saiga 12 T GunThumb DrumShot.png 4,200 100 20+1 15 6 No damage reduction 10% 8.8/10 (Ac, 75%) Very simple nothing excessive, similar to a hunting rifle good in auto, loses control after awhile.(2-3 secs) Full-auto, semi-auto Off-hand N/A - Bolt doesn't lock back Drum-fed Russian combat shotgun.
Barrett M99 T GunThumb AntiTank.png 4,800  ? 1  ? 1 No damage reduction 100% 6/10 (Ac, 45%)(no attachments) Normal as every other sniper Bolt-action N/A - Single shot only N/A - Bolt doesn't lock back Anti-materiel rifle. Always one-shot kills

Add info for Barrett

SMGs

Weapon Icon Cost Money Per Kill Ammo Damage Accuracy Controls Notes
Rounds Per Mag Carried Base Falloff Armour Pen. Accuracy Accuracy 2 Handed Fire Modes Mag Releases Bolt Releases
Mini-UZI T GunThumb Uzi.png 950 600 30 20  ? 10%  ?  ? Full-auto Trigger-hand (invisible), off-hand Trigger-hand (invisible), powerstroke Can be placed in all holsters. Dual-Wielding very possible, but with considerable recoil.
MP5-N T GunThumb MP5 Orig.png 1,600 400 30+1 20  ? 10%  ?  ? Semi-auto, full-auto, three-round burst (no burst delay) Trigger-hand (invisible), off-hand Trigger-hand (invisible), HK slap Low recoil on first 3-4 shots. If slide is pulled back and chamber is empty, it will lock back and can be slapped back into place after a new magazine is loaded. Retractable buttstock.
PP-19 Bizon-2 T GunThumb Pepe.png 1,400 600 45+1 20  ? 60%  ?  ? Semi-auto, full-auto Off-hand N/A - Bolt doesn't lock back Rifle-like ballistics.
UMP-45 UMP45.png 1,200 800 25+1 25  ? 10%  ?  ? Semi-auto, full-auto Trigger-hand (invisible), off-hand Trigger-hand (invisible), HK slap Slows target, penetrates helmet at short range.
P90 T GunThumb P90.png 2,000 300 50+1 20  ? 10%  ?  ? Semi-auto, full-auto Off-hand N/A - Bolt doesn't lock back Ambidextrous in every aspect.
FAMAS F1 T GunThumb Vanas.png 2,300 0 25+1 20  ?  ?%  ?  ? Semi-auto, full-auto Trigger-hand (invisible), off-hand N/A - Bolt doesn't lock back Very high recoil. No money gained on kill.
KRISS Vector (How do I add images???) $1,750 $100 33+1 17  ?  ?%  ?  ? Semi-auto, full auto, _ round burst (no burst delay) Off-hand N/A - Bolt doesn't lock back TTT has a Detective version with less falloff and much less recoil. Not available in SND.

Add info for FAMAS

Rifles

Weapon Icon Cost Money Per Kill Ammo Damage Accuracy Controls Notes
Rounds Per Mag Base Falloff Armour Pen. Armour Damage Helmet Bleed Accuracy Accuracy 2 Handed Fire Modes Mag Releases Bolt Releases


AK-47 AK47.png 2.500 300 30+1 25 0 100% 60 100 Dependant on prediction shots mostly  ? Semi-auto, full-auto Off-hand N/A - Bolt doesn't lock back Penetrates helmet at any range. The gun Model actually violently rattles and shakes dramatically with parts losely attached.
AK-12 T GunThumb AK12.png 2.300 300 30+1 22 0 100% 45 75 It just sucks It just sucks Semi-auto, full-auto Off-hand N/A - Bolt doesn't lock back Very unmanagable recoil.
M4 T GunThumb AR.png 2.700 300 30+1 20 0 100% 45 75 98% (Ac, 98) just lovely overall Again, just as you expect with pretty decent sights Semi-auto, full-auto Trigger-hand only Trigger-hand, off-hand (bolt release paddle on left side), powerstroke Pretty accurate standard M4 rifle
AUG A3 T GunThumb RealAUG.png 2.300 300 35+1 20 0 100% 45 75  ?  ? Semi-auto, three-round burst Trigger-hand (invisible), off-hand Trigger-hand (invisible), HK slap An Austrian three-round burst bullpup rifle with a 4x scope.
G3/SG1 T GunThumb Auto.png 3500 100 15+1 35 0 100% 60 100  ?  ? Semi-auto Trigger-hand (invisible), off-hand Trigger-hand (invisible), HK slap Semi-Automatic battle rifle with scope
Kar98k T GunThumb Kar98.png 1,600 800 5 50 0 100% 60 100  ?  ? Bolt-action N/A - Has an internal mag N/A - Bolt doesn't lock back A WWII bolt-action rifle loaded with stripper-clips. Penetrates helmets at any range.
L96A1 AWP T GunThumb AWP.png 3,000 0 4+1 100 0 100%  ? 100  ?  ? Bolt-action Trigger-hand (invisible) N/A - Bolt doesn't lock back 10x scope.
SKS T6 SKS.png 2,500 300 10 100 0 100%  ? 45  ?  ? semi-auto Trigger-hand only Bolt locks back 4x Acog scope

Gear

Gear Price Notes
Kevlar Vest $650 Absorbs 25% damage, buy this if you still have a helmet from previous round
Kevlar Vest and Helmet $1000 Absorbs 25% damage, buy this if you lost your helmet
Defuse kit $800 Use the pliers to snip the wires on top of the bomb for a faster defuse.
Knife $200 (Currently not in Buy Menu) Additional knives for CQC knife-throwing play-styles. No longer able to be bought.

Nades

Nade Price Effect Armour Pen.
Flashbang $200 Causes anyone that is looking at it to hear ringing and be temporarily blinded (gray screen). Variants exist for both teams. 0%
Smoke $300 Emits a cloud of smoke. The cloud grows from being small when initially going off to large when stopping. 0%
Explosive $600 Causes damage to anyone within its radius. Variants exist for both teams. 90%

ItemIDs

The item IDs can be useful for mapmakers or server admins: WWII Weapon IDS

Guns

       ppsh
       mp40
       g43
       m1garand
       svt40
       luger
       tokarev
       webley
       bren
       bar
       sten
       stg44
       mosin
       springfield
       thompson
       mg42
       leeenfield

Grenades

       grenade_us
       grenade_ger
       smoke_us
       smoke_ger
       grenade_svt
       smoke_svt

Launchers

       rl_piat
       rl_m1a1
       rl_panzer 

Modern Weapon IDs


Guns

   cet9
   m9
   1911
   sock
   57
   de
   revolver
   sawedoff
   shotgun
   autoshotgun
   drumshotgun
   lmga
   uzi
   mp5
   smg
   vanas
   p90
   kar98
   ak47
   ak12
   ak
   ar
   aug
   autosniper
   awp
   antitank

Grenades

   grenade
   grenade_ru
   flash
   smoke
   smoke_ru

Attachments

   reddot
   holo
   acog
   scope
   supp_pistol
   supp_rifle
   grip_angled
   grip_vertical
   armour
   kevlarhelmet

Misc

   defuse 
   knife
   painkillers
   taser
   syringe (Revived downed players, now works in all modes)

Ammo IDs

   ammo_rifle
   ammo_sniper
   ammo_pistol
   ammo_smg
   ammo_shotgun
   ammo_special

Loot Crate IDs

   Attachments - Reddot, Rifle Suppressor, Vertical Grip, Holo
   Heavy1      - LMGA, AutoSniper, DrumShotgun, AutoShotgun
   Heavy2      - LMGA, Reddot, AWP, DrumShotgun
   MedicRifle  - AK47, AR, Painkillers, Syringe
   MedicSMG    - MP5, Uzi, Painkillers, Syringe
   Pistol      - Sock, 57, DE, Revolver
   Rifle1      - 2x AK47, 2x AR
   Rifle2      - AK12, Aug, Reddot, Rifle Suppressor
   Rifle3      - AUG, Vanas, AK47, AR
   SMG1        - Uzi, Vanas, 2x SMG
   SMG2        - P90, Bizon, MP5, AK12
   SMG3        - Uzi, Kar98, Shotgun, SMG