Difference between revisions of "Working with Blueprints"
(Adding a new blueprints / scripting section to help new developers add more to their Pavlov workshop contributions)
Revision as of 11:54, 10 February 2020
What are Blueprints?
The Blueprints Visual Scripting system in Unreal Engine is a complete gameplay scripting system based on the concept of using a node-based interface to create gameplay elements from within Unreal Editor. As with many common scripting languages, it is used to define object-oriented (OO) classes or objects in the engine. As you use UE4, you'll often find that objects defined using Blueprint are colloquially referred to as just "Blueprints."
This system is extremely flexible and powerful as it provides the ability for designers to use virtually the full range of concepts and tools generally only available to programmers. In addition, Blueprint-specific markup available in Unreal Engine's C++ implementation enables programmers to create baseline systems that can be extended by designers. - Unreal Engine 4 Documentation
Requirements for Working with Blueprints
This page requires that you have first read Getting Started
Lesson 01 - Triggering Sounds with an Action
|Page Information||This page is currently under development.|
If you need further support, check the pinned messages in the workshop channels at Discord.gg/Pavlov-VR.
There's also an Unofficial Pavlov Map Making Guide which may be more wordy and up-to-date.
Thanks for Reading!
I look forward to updating this thread - IceGrenade